Showing posts with label IGDA Sydney. Show all posts
Showing posts with label IGDA Sydney. Show all posts

Tuesday, 10 July 2012

Steam Greenlight is great if you're not a dick about it.

I realise more and more as I get older that you really do need to pick your battles. For example, if I picked any battle in the history of the world, I would pick the Hundred Years' War, because a hundred years seems like a good round number and I could easily count it down. But mainly it's the battles that I can't be a dick about, are the ones that will often be better for me.
Also I get to meet this Joan babe or whatever.

Steam recently announced Steam Greenlight, not Project Greenlight, which is that weird Matt Damon/Ben Affleck reality show where they found screenplays and made movies for just a million dollars. No, Greenlight will be a community based system where game developers can upload their games and have people vote on them to get them on Steam. This sounds like a great system, based around a democratic notion that the best titles will get in, however, not everyone is happy with the system.
Pictured: Not Everyone

I read the multiple news stories as they came up, just over twelve hours ago and I was pleasantly surprised at the reaction, until I posted it over on the IGDA Sydney Facebook page. The IGDA people are some of the nicest and coolest people you'll ever meet, but they are cautious and weary over almost every news story they hear. And you know what, that's a good thing. It's better to be safe than sorry, but it's also better to be sorry than a dick about things.
Then again, you can make a career out of being a dick.

I think from a good open-minded outset, that they were thinking, logically and said that hopefully "it doesn't turn into Xbox Live Indie Games" or that Steam really doesn't put in a filter such as "x votes and automatically it gets on Steam." But I trust Steam, I really do and Steam Greenlight will have issues when it starts and people will get flustered and people will rage and hell, at worst, some dickish people might leave Steam, but I think what they're doing is a great way for indie developers to really make a mark and get on Steam. Of course, let's think about it from a discursive and logical point of view.
What the fuck did I just say?!



I don't think financially or even from a coherent stand point that any indie developer, outside those who have had large mainstream success, would have enough money to pay people to force a vote to get their game on Steam and even then, they would be found out and reported immediately. Also you have to remember that the players and community of Steam are going to be voting for this game. These are the same people who have kept both Modern Warfare 3 and Endless Space in the Top Sellers at the same time. This is a truly balanced market from my point of view, but hey, don't be a dick about it.

We can totes have a reasoned discussion about it and glorified Booth Babes

Steam also needs to factor into making sure the games aren't all just labelled as "Indie" or "Greenlit" as that it makes the process, much like XBLIG, a bias to other shoppers. I have a whole other beef with the word Indie, in different mediums, but that's for later. I'd rather see a game on the front page or with literally the other hundreds of games, rather than put off into a secondary section, like a "Sell Quick" item at your local petrol station or someone to make a quick profit on a house.
"Are you selling it because of the smell? It's the smell, isn't it?"

Also, for games that don't get through the Greenlight stage, there should be a wayward games foundation where games can go though a workshopping process, or given secondary options to make sure the game gets the care it deserves and needs before being smashed like so many dreams. These games may not be "good enough for Steam" but they probably do need to be worked on and then again, they may just need to find a specific audience.
Pictured: All high school dreams.

Steam has a long road ahead of them and I'm sure they've got a lot of trial and error but seriously, if people let them do their thing and not be a dick about it, things should go well. While I played Captain Hindsight in the last post about the Above Average Network, I realise something like this is in it's early stages, and is slated for an August release, but I can say right now, I expect a lot of people complaining in the early months, not dissimilar to the launch of Steam but with worse spelling and stupider comments. But then again, I don't want to be a dick about it. 
Yay, belated joke!

Saturday, 10 December 2011

What I've been up to this week - December 10th

Well other than my girlfriend moving in with me, things have been pretty crazy this week online.
I got some  bad news but not completely depressing but I can easily bounce back from it. Only financial stuff...but anyway the good stuff.

My official post of the IGDA Sydney event Bits and Pieces went live only this morning and I've been getting great feedback from those who attended.

You can read all about the event right here.

Look there's a picture of me talking with Molniya Games Catherine McAdam, being all journalism-y.
Yes, this is a game. Yes, you should buy it.

Also I talked to the developer Bill Stiernberg, co-creator of Cthulu Saves the World and Breath of Death at Zeboyd Games. You can read the interview here
You can buy their games right here on Steam and it's less than $3. It's awesome.


Coming up next week is my review for Digital Reality's Skydrift, which has been a hell of a lot of fun and also talk to the creators of Orc's Must Die, which is also a fantastic game which I cannot suggest you play more than a PR marketer who just finished doing a line of coke off a hundred thousand dollar check.

Hey, Bruce Campbell called, wants his chins back.

The game is great for fans of Tower Defense Strategy games but likes to get up close and personal with the action. It's less than $20 on Steam too :)

Will keep you updated when I get some more interviews and reviews, remember it's all on QJ.net.